
Unlike today’s seasonal currencies, keys won't drop every time you complete an activity. It also represents the repositioning of these chests as true bonuses, not requirements. This will create a simpler relationship where you know that if you have even one key, you’re getting even better rewards. Instead, we will be dropping singular keys throughout your playtime that allow you to extract better rewards from the chest at the end of a seasonal activity. We also won’t be asking you to hold large stacks of seasonal currency to unlock a chest at the end of every seasonal activity.

Additionally, seasonal engrams will be stored and tracked on seasonal vendors, so managing the engram bucket in your character’s inventory will be much easier than it is today. We’re doing away with Umbrals and Umbral Energies, so after you’ve unlocked seasonal focusing, if you want to focus an engram into a particular seasonal weapon or armor, all you’ll need is glimmer and a seasonal engram. This means fewer competing currencies to earn. Lightfall will launch alongside Season of Defiance, and while most of this content was wrapped up before this new goal was put into place, we still have numerous seasonal quality-of-life changes along with substantial iterations to our current model coming to shake things up, starting with reducing complexity with our progression systems. Now, none of these goals will be achieved with one change and they all are going to require consistent maintenance to remain true, but for the rest of our time together today, I would like to walk you through how we plan to address these four big goals in 2023.

So, with the issues laid out in front of us, we created four big goals for Destiny 2 leading up to The Final Shape: But sometimes not all our content is as rewarding or engaging as we’d like, and sometimes you just can’t find anyone to play it with. Destiny 2 has an incredible amount of content. This is not a problem that one more strike or an additional map can solve.
#DESTINY 2 LIGHTFALL REVIEW REDDIT UPDATE#
While some consistency is necessary for us to be able to regularly update the game and prevent players from having to relearn Destiny every three months, as well as to maintain our team health and sustainability, it is clear that too much predictability has created a lack of surprise and delight by the time some of our major game updates get into your hands.Īside from predictability, we sometimes still hear a refrain that has been sung since the beginning of our journey: “There’s just not enough to do.” While there is plenty happening at the start of an expansion or seasonal drop, by the end of a season we often see our most engaged players lamenting that they have run out of things to sink their teeth into. From The Witch Queen to Season of the Seraph, we are incredibly proud of all the high-quality shooter content and storytelling that has been added to the game over the last twelve months.īut amid this quality and consistency, Destiny 2 can sometimes feel too predictable. So today, we’re going to pull back the curtain and talk about how we see the game right now and what changes we need to make to allow Destiny to continue to evolve and thrive the way we all want.įirst, the good: we have gotten to a place where Guardians can expect consistency in the quality of content coming to Destiny 2 all year long. Destiny is a massive, living, breathing organism and what it requires to thrive is an incredible development team with a constantly updated list of priorities that can regularly inject high-value changes. But as excited as we all are about Lightfall, it's not the only thing coming to Destiny 2 this year.

It’s the penultimate expansion in the Light and Darkness Saga and it’s a radical acceleration toward The Final Shape. In a couple of weeks, Lightfall will be in your hands. You may know me as the Exo in your Grandmaster using whichever Exotic Bow matches the Nightfall singe, or the Awoken on your friends list with their fireteam set to closed as they put another hour of attempts into soloing the latest dungeon, or maybe even the human with three different red border weapons equipped trying to complete ten separate bounties in a single match, but when I’m not logged into Destiny or on socials trying to convince people my Guardian fashion game is strong, I’m also the Game Director for Destiny 2.
